Spells, curses, charms, chants, or hexes – all of these are
part and parcel of witchcraft as it is known on Morden. Witchcraft is the
manipulation of magic to achieve specific goals – and it is the most powerful
tool of the Witches that have conquered Morden. However, it is not the Witches
alone who can wield witchcraft and channel it into charms or spells. Many banes
and some humans can learn to harness the supernatural forces of witchcraft.
This magic can accomplish tasks both small and large, from cleansing the dirt
out of a hovel to collapsing a mountain pass. There is an astonishing variety
of uses for witchcraft, and the use of this magic in itself is neither
particularly good nor evil. Those who perform witchcraft as agents of the
Witches are known as warlocks, while those who seek to use witchcraft instead
for the common good or to aid in the resistance against the Witches’ dark
influence are often called “white witches.”
The specific manner in which a warlock or white witch wields
witchcraft can take many forms. Across Morden and the Discordian Sea, there are
innumerable different styles and approaches. However, the forms of witchcraft
that are most often seen in Morden are three: invocation, sympathy, and
sigilism.
Invocation is the broadest form of witchcraft and is often
associated with charms and spells of low complexity, such as spells that are
often used in battle. Invocations take the form of commands, often as the
warlock or white witch calls elements of the world into his magic to take form
as the spell. An example of an invocation to create a blast of ice or frozen
wind would be thus: “I call the North Wind from the sky, take form of frost and
razor, to my enemies fly!”
Witchcraft that involves sympathy draws a link between the
warlock or white witch’s charm and the target. Like produces like, and an
effect resembles its cause. Sympathetic magic often is used in spells that
affect the body, such as to cause harm or healing, and in charms that involve
the senses, such as illusions or to cause light and darkness. A warlock using
sympathy and contagion could focus his energies upon a piece of earth taken
from a road, and by moving his small sample of earth he could cause vast
portions of the road to move as well.
The practice of sigilism requires the warlock or white witch
to create a symbol, drawing, or other representation of what he wishes to
accomplish with his witchcraft—the result is called a sigil. The warlock then
concentrates on the sigil, filling it with his will and his power, and through
the sigil the spell or charm takes form. Sigilism witchcraft typically involves
physical, nonliving objects such as stone or wood, and sigilistic witchcraft
typically produces very long-lasting effects.
The effects of witchcraft can be incredibly useful to nearly
any enterprise upon Morden, but there is a risk to tapping into these unnatural
powers. Using magic associated with a particular Witch gives that being a hold
upon the caster, meaning that many warlocks and white witches have paid a steep
price for their gifts. This risk can be managed and often is minimal for minor
charms with prior planning and a strong will. However, the risk is always
present, and only escalates in times where great power or hasty preparation is required. The Enochians, perhaps surprisingly, do not
speak out against white witches—the church acknowledges that witchcraft incurs
a threat to the caster’s soul, but little more. It is known that the Enochians
have sponsored some of their own to learn the ways of white witchcraft in order
to better oppose the banes and Witches plaguing Morden.
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